
It will only consume Cortium from the structures below.ĭev Note: This change will aide in the ability to get a base up and running again after a silo has been destroyed, and a new silo is constructed. When a silo is destroyed it will no longer consume Cortium from all nearby structures.Increased damage resistance for construction objects from the Yellowjacket and the Howler mining lasers Helios 1 was a joint German-American deep-space mission to study the main solar processes and solar-terrestrial relationships.
The Durability Module now provides increased damage resistance from tank shells and Air to Ground weaponry. Orbital Strike Uplink now has ambient audio. Fixed an issue that caused Light Air and Vehicle Terminals to cease functioning after a nearby friendly Silo was destroyed when powered by both a Silo and Construction Facility Silo. Terminals from construction objects that have been hacked, and then hacked back, can be deconstructed by the owner. Previously a bug limited this to 3 per player. Solid Wall constructions limits are now at the intended max of 4 per player. Updated the Solid Wall construction item so the module is accessible at both the upper and lower limits of its build height. Pulling vehicles from construction terminals no longer grant XP. Routing Spires' interaction prompt is now easier to access. Removed the Access/Permissions radial menu from the Routing Spire. Dev Note - Routers can be under the influence of multiple friendly Routing Spires. Routers that are not under the influence of a friendly Routing Spire (500m range) will decay and die within 10 seconds. Dev Note: Two sections of the ring have been removed, allowing the construction of larger structures in those two locations. Fixed an issue where Tapp Waystation did not have enough space to build a Command Center and Rebirth Center. I just checked the server pop balance just a moment ago for both Connery and Helios. Command Center and Rebirthing Center terminals are no longer available when the structure is not powered by a silo 3KDC, Helios and Planetside 2 Discussion in PlanetSide 2 Gameplay Discussion started by Grilledchicken, Apr 5, 2013. Decaying Faction Banners no longer provide experience when repaired is an Outpost on Indar, located between Saurva Overflow Depot and Indar Excavation Site. Faction Banners no longer decay when in range of a silo. Added cortium cost (50 per burst) to the Glaive IPC. The Glaive IPC's targeting dart no longer requires a line of sight with the base Glaive structure.
Construction items no longer have a cost in VR.